-> Change Your Package Name and save AndroidMenifest.xml
-> Drag Build_native.py into terminal and hit enter, wait until build success message, this may take upto 10 Mins

-> OPEN Eclipse app and right click on package explorer, click import, select andoird and existing anroid application onto workplace. Select libcocos2dx, gps (if you have used sdkbox, sdkbox tutorial coming on next post) and proj.android, click finish.
-> (If sdkbox installed) You can Setup Your Chartboost, Vungle and in app info in sdkbox_config.json file as shown below, hit command + S when done

-> Place Your Icon files according to sizes as given below

-> If You see any errors, Click Project Menu-> Clean on Eclipse Or Right Click project folder and refresh.

-> Now You are Reday to export your APK to Production. Setup You app name from values folder, and version info from Android Menifest.xml. Then Create your keychain and export APK as shown Below

VOILA! Your APK is ready to be published on the Play Store
Here are some Android Games, Developed by cocos2d-x :)
-> Drag Build_native.py into terminal and hit enter, wait until build success message, this may take upto 10 Mins

-> OPEN Eclipse app and right click on package explorer, click import, select andoird and existing anroid application onto workplace. Select libcocos2dx, gps (if you have used sdkbox, sdkbox tutorial coming on next post) and proj.android, click finish.
-> (If sdkbox installed) You can Setup Your Chartboost, Vungle and in app info in sdkbox_config.json file as shown below, hit command + S when done

-> Place Your Icon files according to sizes as given below

-> If You see any errors, Click Project Menu-> Clean on Eclipse Or Right Click project folder and refresh.

-> Now You are Reday to export your APK to Production. Setup You app name from values folder, and version info from Android Menifest.xml. Then Create your keychain and export APK as shown Below

VOILA! Your APK is ready to be published on the Play Store
Here are some Android Games, Developed by cocos2d-x :)
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